

Make sure to give your champion and warband a suitable name. Record all the information about your warband on a warband roster (or just a piece of paper). Not all champion rewards are positive, usually rolling a 2 on 2D6 is a bad thing. The champion cannot start with more than one reward, and each follower unit cannot have more than one starting reward. Instead of using a roll for a follower, you can select either a champion reward or follower reward. Chaos followers can only have the same mark as their champion. You can include any options listed on the warscroll as normal. This can be different than the normal size of a unit, so some perform better or worse than normal. If you want to add it later during the campaign you will have to spend GP.įollowers have a set maximum size, you cannot add more models to it than are listed for that follower.

So if you wish to start with one, it would use 2 of your starting unit 'rolls'. For example, a unit of 1 Plagueclaw requires 2 rolls, or 1 roll and 1 GP. Some followers require extra 'rolls' or GP to add to your army. You can start with a number of followers based on your champion. Note that some tables are split based on your army's allegience, so choose the appropriate column when rolling. RAW you can choose which ones to add to your warband, but your group might agree to roll for them. These are the other units of your warband. These will be lists as 'rolls' where each roll equals one option.

The Champion you choose also determines how many followers are in your warband at the beginning of the campaign (bigger the champion is, fewer units you get). You select a Champion from the table for your faction. This will determine which table you use to generate your army. Any duplicate rewards on a unit are re-rolled.īy default, when a player gets 10 Glory Points (victory by Blood), or when their army has 5 more units than the starting force (victory by Might), they just need to win one more game to become the campaign winner.Īny battleplan can be used for Path to Glory, and the book includes many narrative missions that give extra rewards. A loss or draw gives you 1 GP, a minor victory gives D3, and a major victory also gives D3 but lets you re-roll a 1.Īfter each battle both players also roll a D3 to get a bonus: on a 1 you get a new unit in your army, on a 2 you roll for a champion reward, and on a 3 you roll for a follower reward. The campaign is build around Glory Points (GP), which you receive after each battle.

